Exhibition Dates
26 October - 17 November 2007
Flicker takes as a point of reference Joseph Conrad's book ‘Heart of Darkness' and the principle of the Panopticon, a prison building designed to allow prisoners to be observed without the viewer being seen.
Flicker takes as a point of reference Joseph Conrad's book ‘Heart of Darkness' and the principle of the Panopticon, a prison building designed to allow prisoners to be observed without the viewer being seen. Surrounded by four screens of imagery on opposing walls, viewers were isolated within the centre of the space, the centre of the journey. Swamps, rivers and a bleaker world carry two minds toward each other within a declining environment where even representation has its doubts; a deluded place with a tinnie and an outboard.
Flicker is a journey away from the commonly understood rules of video space into a more haphazard location; cutting, painting, cloning and keying all remove chunks of ‘footage' until there is just black, no sky. Two characters drift in a cut-up narrative that is confused and out of balance, images collide, occasionally synching, observing. Everything is watching. Nothing is real.
Acknowledgements: Angus Wray (production), Clare Milledge (styling and production), Pete Baxter (set design), VA Hire (camera support), Tim Gibbs (camera support), Fin Design + Effects (technical assistance and 3D support), Dean Baker (character M); Brett Heath (character K), Mark Shorter, Courtney Botfield.
Brent Grayburn, 'Flicker', installation view, Artspace, 2007